Midterm Update

So far, work on Q-Blizzard has been going great. Particles are being generated, and follow a basic particle system lifecycle: they are generated at the top of the screen, and fall to the bottom where they stick and after a set amount of time, melt away. The snowflakes also fall quite naturally on movement based on the cos() function, they each rotate independently, and much work has been done and continues to be done on ensuring that the performance of the application is as fast as possible.

Here’s a video, that’s a bit choppy, but shows how Q-Blizzard is progressing:

Revised Timeline:

  • 4/26: Put some basic geometry in the scene and make the snow melt on the geometry.
  • 5/3: Convert snowflakes from a 2D sprite into 3D models
  • 5/10: Complete procedural generation of 3D snowflake models so ‘no two snowflakes are alike’
  • 5/14: Presentation.

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