Project Description
Summary
My project, dubbed Q-Blizzard, will be an exploration in creating particle systems that simulate snow in DirectX 9.0 XNA. I will be building a basic scene with a house and sky, with snow falling from the sky.
Objectives
- Learn how to use DirectX XNA
- Create a basic scene with snow falling from the sky.
- Add in wind to make the simulation a true blizzard
- Make the snow melt on geometry within the scene
Systems
I will be using my two Windows computers to test and develop the software using Visual Studio 2008. Here are some basic specs for my machines:
- Desktop: Windows XP x86, 2 GB RAM, AMD Athlon 64 4200+ 2.21 GHz, Nvidia 7900GS 512 MB RAM
- Laptop: Windows Vista x86, 2 GB RAM, Intel Core Duo 2.4 GHz, Nvidia 8400M GS 128MB Dedicated/767MB Shared
Presentation
For the presentation I plan on going over the basics of how I set up my particle system and show a thorough demo of the application in different configurations.
Wishlist
These are ideas for my project given that I have enough time to implement them, or just ideas for the application moving forward.
- Fractal generation of different snowflake models that will fall in the particle system.
- Pushing snow around, or having it pile up and react to being moved or large clumps of snow falling on other snow. Would require some sort of fluid dynamics research.
- Some realistic lighting effects. Might require ray-tracing or radiosity.


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