User Guide

Program Description

Q-Blizzard is a particle system experiment created in XNA. It displays a scene of snowflakes falling onto a snowy hill, created by a simple b-spline curve. This requires the XNA Framework Redistributable located here, as well as the .NET framework 2.0, which if you’re running Windows XP SP2 or Vista, it should not be a problem.

Input

Running Q-Blizzard is as simple as double clicking the EXE, there are no real UI options or configuration options for the user.

Normal Output

The scene painted will contain hundreds of differently shaded snowflakes falling from left to right, and landing on a randomly generated hill at the bottom of the screen.

Exception Reports

None that I know of, hopefully.

Program Limitations

I have not done much testing, but Q-Blizzard should be able to run on virtually any recent graphics card as long as the XNA Redistributable is installed, since it’s not too graphically complex and it consists mostly of 2D sprites being painted onto the screen. I have not created a build for x64 based operating systems, but it should be able to work in x86 emulation mode.

Command Sequence

Just run Q-Blizzard.exe inside of bin/x86/Release

Author Information

Name: Nick Quaranto
Address: naq0676@rit.edu

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